All networks must be instantiated as a Network class instance
>>> from pyvis.network import Network >>> net = Network()
Add nodes to the network¶
>>> net.add_node(1, label="Node 1") # node id = 1 and label = Node 1 >>> net.add_node(2) # node id and label = 2
Here, the first parameter to the add_node method is the desired ID to give the Node. This can be a string or a numeric. The label argument is the string that will be visibly attached to the node in the final visualization. If no label argument is specified then the node id will be used as a label.
ID parameter must be unique
Or add a list of nodes
>>> nodes = ["a", "b", "c", "d"] >>> net.add_nodes(nodes) # node ids and labels = ["a", "b", "c", "d"] >>> net.add_nodes("hello") # node ids and labels = ["h", "e", "l", "o"]
network.Network.add_nodes() accepts any iterable as long as the contents are strings or numerics
A call to
add_node() supports various node properties that can be set individually. All of these properties can be found here, courtesy of VisJS. For the direct Python
translation of these attributes, reference the
Adding list of nodes with properties¶
When using the
network.Network.add_nodes() method optional keyword arguments can be
passed in to add properties to these nodes as well. The valid properties in this case are
>>> ["size", "value", "title", "x", "y", "label", "color"]
Each of these keyword args must be the same length as the nodes parameter to the method.
>>> g = Network() >>> g.add_nodes([1,2,3], value=[10, 100, 400], title=["I am node 1", "node 2 here", "and im node 3"], x=[21.4, 54.2, 11.2], y=[100.2, 23.54, 32.1], label=["NODE 1", "NODE 2", "NODE 3"], color=["#00ff1e", "#162347", "#dd4b39"])
If you mouse over each node you will see that the “title” of a node attribute is responsible for rendering data on mouse hover.
Detailed optioal argument documentation for nodes are in the
network.Network.add_node() method documentation.
Assuming the network’s nodes are in place, the edges can then be added according to node id’s
>>> net.add_node(0, label="a") >>> net.add_node(1, label="b") >>> net.add_edge(0, 1)
Edges can contain a weight property as well
>>> net.add_edge(0, 1, weight=.87)
Edges can be customized and documentation on options can be found at
network.Network.add_edge() method documentation, or by referencing the original VisJS edge module docs.
An easy way to visualize and construct pyvis networks is to use networkx and use pyvis’s built-in networkx helper method to translate the graph.
>>> from pyvis.network import Network >>> import networkx as nx >>> nxg = nx.complete_graph(10) >>> G = Network() >>> G.from_nx(nxg)
This method does not respect any properties nodes and edges may have on the networkx instance. Properties would need to reassigned through the pyvis layer.
The displaying of a graph is achieved by a single method call on
network.Network.show() after the underlying network is constructed.
The visual is presented as a static html file and is interactive.
>>> net.enable_physics(True) >>> net.show("mygraph.html")
toggle_physics() method allows for more fluid graph interactions
Example: Visualizing a Game of Thrones character network¶
The following code block is a minimal example of the capabilities of pyvis.
from pyvis.network import Network import pandas as pd got_net = Network(height="750px", width="100%", bgcolor="#222222", font_color="white") # set the physics layout of the network got_net.barnes_hut() got_data = pd.read_csv("https://www.macalester.edu/~abeverid/data/stormofswords.csv") sources = got_data['Source'] targets = got_data['Target'] weights = got_data['Weight'] edge_data = zip(sources, targets, weights) for e in edge_data: src = e dst = e w = e got_net.add_node(src, src, title=src) got_net.add_node(dst, dst, title=dst) got_net.add_edge(src, dst, value=w) neighbor_map = got_net.get_adj_list() # add neighbor data to node hover data for node in got_net.nodes: node["title"] += " Neighbors:<br>" + "<br>".join(neighbor_map[node["id"]]) node["value"] = len(neighbor_map[node["id"]]) got_net.show("gameofthrones.html")
If you want to try out the above code, the csv data source can be downloaded
title attribute of each node is responsible for rendering data on node hover.
Using the configuration UI to dynamically tweak Network settings¶
You also have the option of supplying your visualization with a UI used to dynamically alter some of the settings pertaining to your network. This could be useful for finding the most optimal parameters to your graph’s physics and layout function.
You can copy/paste the output from the generate options button in the above UI
network.Network.set_options() to finalize your results from experimentation
with the settings.